Text, tables, media, formulas, spoilers and code — one document, and everything else is drawn from it.
Build your game.
Grow your audience.
One bench.
Your game's tasks, sprints and builds turn into devlog posts — published to your blog, Telegram, X, Bluesky and Discord in 9 languages, from one editor.
One letter when the doors open. No newsletter.
What is already on the bench
The post reaches the channel as native blocks: media with a real caption, not a link to a picture.
Telegram, X, Bluesky and Discord are renderers of one document, not four copies to keep in agreement.
Not a mirror of the channel but an address of its own: archive, search, RSS and links that will not disappear.
Auto-translate rewrites only what changed and leaves your own corrections alone.
Discussion under a chosen fragment, not under the whole article. Private posts open behind a form or a personal link.
A board, sprints and due dates live beside the writing — the devlog next to the plan, not in another tab.
Every screenshot and art file, described, and told where it has already been published.
Version, date, changes. A finished sprint assembles into a devlog draft in one button.
A draft goes out at the hour you set — to every connected network at once.
Theme, size and typeface are the reader's call. Both themes are drawn, not inverted.
An open format and an export file whenever you ask — media included, no conversation required.
What it costs
- 1 channel
- 100 MB of media
- Blog, comments, reactions, RSS
- A Cedar Clerk line under each post
- 3 channels
- 1 GB of media
- Your own signature, with a link
- 3 slots in the post header
- 10 channels
- 3 GB of media
- AI translation and editing — 20 operations a day
- Everything in Pro